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Note —  you can also get these adventures on the Roll20 platform.

wotbs1WotBS #1: The Scouring of Gate Pass – by Ryan Nock. Drakus Coaltongue, Emperor of Ragesia and bearer of the Torch of the Burning Sky, has fallen, and now the new Empress Leska has sent her armies on the march to war to recover the lost artifact. Her first target: the neutral city of Gate Pass, where a spy for the fledgling Resistance has taken vital war intelligence. On New Year’s Eve, the Ragesian military prepares its assault, wyvern knights and legions of infantry arming for battle. The heroes must contact the spy and get a case of critical plans out of the city before the inquisitors, Ragesia’s infamous mage-hunting clerics, find them.

WotBS #2: The Indomitable Fire Forest of Innenotdar – by Jacob Driscoll. To shake pursuit by the Ragesian empire, the heroes trek through the dangerous Innenotdar Woods, a forest which has burned for decades, kept alive by the power of a strange, undying entity. Hunted by one of Ragesia’s infernal minions, the heroes must seek the aid of the forest’s pernicious fey and solve the mystery of its endless flame if they are to avoid a fiery death.

WotBS #3: Shelter From the Storm – by Ryan Nock. The heroes finally reach the storm-lashed coastal town of Seaquen, where the magical academy known as the Lyceum has called for those who oppose Ragesia to gather. As they navigate political machinations, encounter hostilities between refugee camps, and unearth a conspiracy to assassinate ambassadors of several nations, the heroes become rising stars of the Resistance.

WotBS #4: The Mad King’s Banquet – by Shane O’Connor. Lyceum sends the heroes on a mission to find allies in the nearby nation of Dassen before Ragesia’s ambassador convinces Dassen’s king to stay neutral in the war. Strange forces are at work manipulating the king, and if the heroes are to win Dassen’s loyalty, they will have to betray its ruler, and provoke a civil war.

WotBS #5: Mission to the Monastery of Two Winds – by Andrew Kenrick. To have a chance against the Ragesians, the Resistance has to find the Torch of the Burning Sky, the artifact that until recently let the imperial armies teleport across the world. When the first expedition sent to find the Torch vanishes while investigating a mountain monastery, Lyceum sends the heroes to pick up the trail. But Ragesia has followed the same clues, and to earn the trust and aid of the brothers who control the monastery, they will have to protect it against foes both within and without.

WotBS #6: Tears of the Burning Sky – by Ken Marable. Hot on the trail of the mighty Torch, the heroes race against treasure hunters, an army, and mysterious monstrous entities to reach the abandoned fortress where Emperor Coaltongue fell. The castle, overrun by undead and washed in the deadly energy of a rift to the plane of fire, holds the clue of what has happened to the Torch, but the party will have to fight to learn it.

WotBS #7: The Trial of Echoed Souls – by Ari Marmell and Ryan Nock. The trio of assassins who slew the emperor and stole the Torch have hidden in the haunted Ycengled forest, on the border of an elvish nation. To find their lair the heroes must delve into the secret tragedy of the forest, which may alienate one of the Resistance’s strongest potential allies. Even if they do find the assassins, to claim the Torch they must run down the leader, a spiteful shadowdancer for whom the cursed woodlands is the perfect playground.

WotBS #8: O Wintry Song of Agony – by Jeremy Anderson. Empowered by the Torch, the heroes and the Resistance armies teleport to assault a secret eldritch facility in the frozen reaches of northern Ragesia. Following clues from the military intelligence they retrieved in the first adventure, the heroes lead the attack to destroy the facility before Leska’s minions activate a superweapon, powered by the agony of thousands of tortured prisoners.

WotBS #9: The Festival of Dreams – by Ryan Nock. A prisoner rescued in their last mission warns the heroes of a new front in the war. Returning to the city of Gate Pass, the heroes must locate an entity known as Vigilance, a gatekeeper who holds back nightmare beings of the underworld which have allied with Leska. As Ragesian and Resistance armies battle for control of the city, and hopeful citizens prepare a festival to celebrate their victory, the heroes must thwart an attempt to unleash monsters born from their darkest desires.

WotBS #10: Sleep, Ye Cursed Child – by Wolfgang Baur. The heroes descend into an underworld dreamscape to destroy the source of Leska’s nightmarish allies, and to stop them from unleashing an apocalypse.

WotBS #11: Under the Eye of the Tempest – by Wil Upchurch. A treacherous ally tries to destroy the Resistance so that he alone will rule in the aftermath. The heroes lead an assault against a mile-long living airship and fight their way to its brain, to kill the leviathan and its master.

Coming soon!

WotBS #12: The Beating of the Aquiline Heart – by Darrin Drader, Russ Morrissey, and Ryan Nock. The heroes and their armies wage a final battle against the forces of the Ragesian Empire for control of a desolate wasteland, beneath which beats the heart of the world. Its immortal blood flows through Leska’s veins, and so long as she lives, the world will know only war. Can the heroes defeat this fate and usher in a golden age, or will the world be scorched in a rain of fire?

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